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AI Insights · Timothy · April 2024

Top 5 2D Anime Games on iOS in Italy: Q1 2024

Discover the performance trends of the top 5 2D anime games on the iOS platform in Italy for the first quarter of 2024, including revenue, downloads, and active users.

Top 5 2D Anime Games on iOS in Italy: Q1 2024

The first quarter of 2024 saw interesting trends for the top 5 2D anime games on the iOS platform in Italy. Here's a breakdown of their performance in terms of weekly revenue, downloads, and active users, based on data from Sensor Tower.

Hero Wars: Alliance from Nexters Global LTD showed varied performance in Q1 2024. Weekly revenue fluctuated, peaking at around $25K in the final week of January before dropping to approximately $13K in mid-March. Downloads started the quarter strong at 9.9K but declined sharply, reaching below 2K by mid-February. Active users also saw a decline from 25.6K at the beginning of January to a low of 13.8K in mid-March, with a slight recovery to 18.4K by the end of March.

DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced significant revenue spikes, notably reaching about $44K in mid-March. The game had steady downloads around 1.5K initially, with a slight dip and a small peak at 2.1K in early March. Active users were fairly stable, starting at 14K and peaking at 17K in mid-February before ending the quarter at 12.2K.

ONE PIECE TREASURE CRUISE, also from Bandai Namco Entertainment Inc., had a steady but modest performance. Weekly revenue varied between $5K and $15.7K, with a notable peak in early January. Downloads remained low, fluctuating around 200-300 per week. Active users saw a slight decline from 2.4K at the start of the quarter to 1.7K by the end of March.

Yu-Gi-Oh! Duel Links by KONAMI had consistent revenue, peaking at around $9.6K in late January. Downloads were relatively stable, hovering around 300-500 weekly. Active users showed a positive trend, increasing from 8K in early January to approximately 10.9K by the end of February, before slightly decreasing to 9.2K by the end of March.

AFK Arena from Lilith Games showed steady revenue, ranging from $4.3K to $6.6K. Downloads were consistent, with a peak of 273 in late February. Active users remained stable throughout the quarter, starting at 1.5K and ending at 1.7K.

These performance insights were gathered from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024